Archive for the ‘Qt’ Category
Thursday, August 14th, 2008
I did a small workshop on Qt today in my company, mainly to introduce the framework to my fellow developers. I think I did a good job, because I've seen the glow in their eyes while presenting the graphics view demos and the 2d paint engine amongst many other things.
Anyways, ...
Posted in Coding, Qt, Work | 3 Comments »
Sunday, May 25th, 2008
guitone 0.8 has been released today. Major improvements happened under the hood, the outstanding changes are:
guitone is now licensed under GNU GPL Version 3 or later. Please note that you're now only allowed to legally distribute binaries which you've built with Qt 4.3.4 or later, since earlier versions ...
Posted in Qt, guitone, monotone | No Comments »
Wednesday, May 7th, 2008
Starting with Qt 4.4 which was released a few days ago Qt now honors the
<key>LSUIElement</key>
<string>1</string>
setting in the Info.plist file of the application bundle. This is particularily useful to create bundled application which should not pop up in the global dock or menu, f.e. daemons which run in the background or ...
Posted in Coding, Qt, guitone | No Comments »
Tuesday, July 10th, 2007
Since the GNU General Public License v3 had been released last week I'm actively thinking about switching the license for some of my projects, f.e. guitone, which are currently GPLv2 "or later". The main reason for doing this for me personally is to protect my software even better from any ...
Posted in Coding, Free Software, Qt | No Comments »
Monday, July 9th, 2007
Last week my copy of Anno 1701 for the Nintendo DS dropped in and I instantly remembered the happy days when I played the original version for the PC, Anno 1602. While the gameplay is pretty much the same, graphics have been improved a bit and the product circuits got ...
Posted in OpenAnno, Qt, guitone | No Comments »